removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
world : Phaser.Point The world coordinates of this
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