Rope#y
  • References/Game Development/Phaser/Display/Rope

y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.

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Rope#transformCallback
  • References/Game Development/Phaser/Display/Rope

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Rope#crop()
  • References/Game Development/Phaser/Display/Rope

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Rope#width
  • References/Game Development/Phaser/Display/Rope

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

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Rope#world
  • References/Game Development/Phaser/Display/Rope

world : Phaser.Point The world coordinates of this

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Rope#lifespan
  • References/Game Development/Phaser/Display/Rope

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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Rope#exists
  • References/Game Development/Phaser/Display/Rope

exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it

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Rope#inCamera
  • References/Game Development/Phaser/Display/Rope

[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera

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Rope#setScaleMinMax()
  • References/Game Development/Phaser/Display/Rope

setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object

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Rope#alignTo()
  • References/Game Development/Phaser/Display/Rope

alignTo(parent, position, offsetX, offsetY) → {Object}

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