segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
scaleMax : Phaser.Point The maximum scale this Game
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
world : Phaser.Point The world coordinates of this
[readonly] type : number The const type of this object.
addChildAt(child, index) → {DisplayObject}
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