exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
animations : Phaser.AnimationManager
world : Phaser.Point The world coordinates of this
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
[readonly] type : number The const type of this object.
alignTo(parent, position, offsetX, offsetY) → {Object}
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
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