y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
world : Phaser.Point The world coordinates of this
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
alignTo(parent, position, offsetX, offsetY) → {Object}
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