addChildAt(child, index) → {DisplayObject}
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
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