alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
scaleMax : Phaser.Point The maximum scale this Game
[readonly] previousPosition : Phaser.Point
animations : Phaser.AnimationManager
getBounds(matrix) → {Rectangle} Returns the bounds of the mesh as a rectangle. The bounds calculation
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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