[readonly] renderOrderID : number The render order ID is used internally by the renderer and
addChildAt(child, index) → {DisplayObject}
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
scaleMax : Phaser.Point The maximum scale this Game
[readonly] previousPosition : Phaser.Point
segments The segments that make up the rope body as an array of Phaser.Rectangles Properties:
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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