alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
canvasPadding : number Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
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