[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
onChildInputDown : Phaser.Signal This Signal is dispatched
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
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