onInputOver : Phaser.Signal The Signal (or event)
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
getChildAt(index) → {DisplayObject}
cropRect : Phaser.Rectangle The Rectangle used
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
texture : PIXI.Texture The texture that the
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