kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
updateAnimation : Function A Rope will call its updateAnimation function on each update loop if it has one. Set to a function if
play(name, frameRate, loop, killOnComplete) → {
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
shader : PIXI.AbstractFilter The
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
Page 1 of 62