maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
onInputOver : Phaser.Signal The Signal (or event)
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
play(name, frameRate, loop, killOnComplete) → {
preUpdate() Automatically called by World.preUpdate. Source code:
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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