name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
cursor : DisplayObject The current
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
key : string | Phaser.RenderTexture |
removeAll(destroy, silent, destroyTexture) Removes
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
alignTo(parent, position, offsetX, offsetY) → {Object}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] length : integer Total number of children in this group, regardless of exists/alive
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