getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
cropRect : Phaser.Rectangle The Rectangle used
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
alignTo(parent, position, offsetX, offsetY) → {Object}
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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