onInputOver : Phaser.Signal The Signal (or event)
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
getChildAt(index) → {DisplayObject}
cropRect : Phaser.Rectangle The Rectangle used
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
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