[readonly] children : Array.<Displa
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
alignTo(parent, position, offsetX, offsetY) → {Object}
setDownSound(sound, marker) The Sound to be played when a Pointer presses down on this Button.
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
tileScaleOffset :Point A point that represents the scale of the texture object
texture : PIXI.Texture The texture of the
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
getChildAt(index) → {DisplayObject}
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