new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
cropRect : Phaser.Rectangle The Rectangle used
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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