[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
getChildAt(index) → {DisplayObject}
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
removeChild(child) → {DisplayObject}
scaleMax : Phaser.Point The maximum scale this Game
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
alpha : number The alpha value of the group container. Inherited From
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