removeAll(destroy, silent, destroyTexture) Removes
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] children : Array.<Displa
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
debug : boolean A debug flag designed for use with Game.enableStep.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
freezeFrames : boolean When true the the texture frame will not be automatically switched on up/down/over/out events.
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