game : Phaser.Game A reference to the currently running Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
justReleasedPreventsOver : Phaser.PointerMode
animations : Phaser.AnimationManager
tileScaleOffset :Point A point that represents the scale of the texture object
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
texture : PIXI.Texture The texture of the
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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