sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
shader : PIXI.AbstractFilter The
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
debug : boolean A debug flag designed for use with Game.enableStep.
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
alignIn(container, position, offsetX, offsetY)
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