checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
debug : boolean A debug flag designed for use with Game.enableStep.
play(name, frameRate, loop, killOnComplete) → {
shader : PIXI.AbstractFilter The
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
cropRect : Phaser.Rectangle The Rectangle used
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