bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] children : Array.<Displa
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
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