[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
shader : PIXI.AbstractFilter The
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] children : Array.<Displa
addChildAt(child, index) → {DisplayObject}
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
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