outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
scaleMax : Phaser.Point The maximum scale this Game
addChildAt(child, index) → {DisplayObject}
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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