[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
play(name, frameRate, loop, killOnComplete) → {
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] children : Array.<Displa
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
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