width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] children : Array.<Displa
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
alignIn(container, position, offsetX, offsetY)
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
scaleMax : Phaser.Point The maximum scale this Game
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