[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
getChildAt(index) → {DisplayObject}
[readonly] children : Array.<Displa
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
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