checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
alignIn(container, position, offsetX, offsetY)
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
addChildAt(child, index) → {DisplayObject}
cropRect : Phaser.Rectangle The Rectangle used
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
shader : PIXI.AbstractFilter The
Page 1 of 11