anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] previousPosition : Phaser.Point
shader : PIXI.AbstractFilter The
[readonly] children : Array.<Displa
debug : boolean A debug flag designed for use with Game.enableStep.
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
removeChildAt(index) → {DisplayObject}
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
Page 3 of 11