alignIn(container, position, offsetX, offsetY)
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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