[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
shader : PIXI.AbstractFilter The
[readonly] z : number The z depth of this Game Object within its parent Group.No two
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
alignIn(container, position, offsetX, offsetY)
getChildAt(index) → {DisplayObject}
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
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