texture : PIXI.Texture The texture that the
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
world : Phaser.Point The world coordinates of this
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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