[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
transformCallbackContext : Object The context under which transformCallback is called.
texture : PIXI.Texture The texture that the
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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