blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
texture : PIXI.Texture The texture that the
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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