setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
cameraOffset : Phaser.Point The x/y coordinate offset
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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