setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
game : Phaser.Game A reference to the currently running Game
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
[readonly] type : number The const type of this object.
cameraOffset : Phaser.Point The x/y coordinate offset
Page 9 of 11