frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
scaleMin : Phaser.Point The minimum scale this Game
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
cameraOffset : Phaser.Point The x/y coordinate offset
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
animations : Phaser.AnimationManager
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
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