getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
[readonly] type : number The const type of this object.
scaleMin : Phaser.Point The minimum scale this Game
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
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