[readonly] type : number The const type of this object.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
animations : Phaser.AnimationManager
addChild(child) → {DisplayObject}
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
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