game : Phaser.Game A reference to the currently running Game
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
animations : Phaser.AnimationManager
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
cameraOffset : Phaser.Point The x/y coordinate offset
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
scaleMin : Phaser.Point The minimum scale this Game
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] type : number The const type of this object.
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