width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
scaleMax : Phaser.Point The maximum scale this Game
[readonly] z : number The z depth of this Game Object within its parent Group.No two
getChildAt(index) → {DisplayObject}
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
[readonly] children : Array.<Displa
addChildAt(child, index) → {DisplayObject}
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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