[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
play(name, frameRate, loop, killOnComplete) → {
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] z : number The z depth of this Game Object within its parent Group.No two
addChildAt(child, index) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
scaleMax : Phaser.Point The maximum scale this Game
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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