checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] deltaY : number Returns the delta y value. The difference between world.y now and
alignIn(container, position, offsetX, offsetY)
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
shader : PIXI.AbstractFilter The
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
play(name, frameRate, loop, killOnComplete) → {
[readonly] previousPosition : Phaser.Point
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
Page 1 of 11