checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
play(name, frameRate, loop, killOnComplete) → {
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
shader : PIXI.AbstractFilter The
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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