data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
removeChild(child) → {DisplayObject}
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
Page 4 of 11