events : Phaser.Events All Phaser Game Objects
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
removeChild(child) → {DisplayObject}
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
removeChildAt(index) → {DisplayObject}
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