health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeChildAt(index) → {DisplayObject}
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
events : Phaser.Events All Phaser Game Objects
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
removeChild(child) → {DisplayObject}
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