input : Phaser.InputHandler | null The
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
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