[readonly] renderOrderID : number The render order ID is used internally by the renderer and
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
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