[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
input : Phaser.InputHandler | null The
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
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