input : Phaser.InputHandler | null The
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
alignTo(parent, position, offsetX, offsetY) → {Object}
[readonly] physicsType : number The const physics body type of this object.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
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