[readonly] deltaX : number Returns the delta x value. The difference between world.x now and
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
[readonly] physicsType : number The const physics body type of this object.
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
alignTo(parent, position, offsetX, offsetY) → {Object}
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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