[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
animations : Phaser.AnimationManager
addChild(child) → {DisplayObject}
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