frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
alignTo(parent, position, offsetX, offsetY) → {Object}
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] physicsType : number The const physics body type of this object.
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
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