outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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