scaleMax : Phaser.Point The maximum scale this Game
[readonly] previousPosition : Phaser.Point
play(name, frameRate, loop, killOnComplete) → {
cropRect : Phaser.Rectangle The Rectangle used
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
debug : boolean A debug flag designed for use with Game.enableStep.
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
addChildAt(child, index) → {DisplayObject}
Page 2 of 11