[readonly] fresh : boolean A Game Object is considered fresh if it has just been
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] children : Array.<Displa
[readonly] z : number The z depth of this Game Object within its parent Group.No two
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
scaleMax : Phaser.Point The maximum scale this Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
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