debug : boolean A debug flag designed for use with Game.enableStep.
[readonly] deltaZ : number Returns the delta z value. The difference between rotation now
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] previousPosition : Phaser.Point
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
shader : PIXI.AbstractFilter The
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
cropRect : Phaser.Rectangle The Rectangle used
alignIn(container, position, offsetX, offsetY)
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