Sprite#outOfCameraBoundsKill

outOfCameraBoundsKill : boolean

If this and the autoCull property are both set to true, then the kill method
is called as soon as the Game Object leaves the camera bounds.

Inherited From
Source code: gameobjects/components/InWorld.js (Line 115)
doc_phaser
2017-02-14 11:10:50
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