alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
onChildInputDown : Phaser.Signal This Signal is dispatched
remove(child, destroy, silent) → {boolean}
sort(key, order) Sort the children in the group according to a particular
[readonly] z : integer The z-depth value of this object within its parent container/Group
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
alpha : number The alpha value of the group container. Inherited From
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
getAt(index) → {DisplayObject | integer}
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