onChildInputDown : Phaser.Signal This Signal is dispatched
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
addMultiple(children, silent) → {Array.<
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
getTop() → {any} Return the child at the top of this group. The top child is the child displayed
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
alpha : number The alpha value of the group container. Inherited From
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
Page 1 of 12