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SpriteBatch#callAll()
  • References/Game Development/Phaser/Display/SpriteBatch

callAll(method, context, args) Calls a function, specified by name, on all on children. The function

2025-01-10 15:47:30
SpriteBatch#enableBody
  • References/Game Development/Phaser/Display/SpriteBatch

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

2025-01-10 15:47:30
SpriteBatch#width
  • References/Game Development/Phaser/Display/SpriteBatch

width : number The width of the displayObjectContainer, setting this will actually modify the scale to achieve the value set

2025-01-10 15:47:30
SpriteBatch#previous()
  • References/Game Development/Phaser/Display/SpriteBatch

previous() → {any} Moves the group cursor to the previous (lower) child in the group. If

2025-01-10 15:47:30
SpriteBatch#forEachAlive()
  • References/Game Development/Phaser/Display/SpriteBatch

forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See

2025-01-10 15:47:30
SpriteBatch#getAll()
  • References/Game Development/Phaser/Display/SpriteBatch

getAll(property, value, startIndex, endIndex)

2025-01-10 15:47:30
SpriteBatch#physicsType
  • References/Game Development/Phaser/Display/SpriteBatch

[readonly] physicsType : number The const physics body type of this object.

2025-01-10 15:47:30
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