getTop() → {any} Return the child at the top of this group. The top child is the child displayed
onChildInputDown : Phaser.Signal This Signal is dispatched
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
getAt(index) → {DisplayObject | integer}
[readonly] children : Array.<Displa
[readonly] length : integer Total number of children in this group, regardless of exists/alive
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
removeAll(destroy, silent, destroyTexture) Removes
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
cursor : DisplayObject The current
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