remove(child, destroy, silent) → {boolean}
onChildInputDown : Phaser.Signal This Signal is dispatched
alive : boolean The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks
removeFromHash(child) → {boolean} Removes a child of this Group from the hash array.This call
alpha : number The alpha value of the group container. Inherited From
getBounds(targetCoordinateSpace) → {Rectangle} Retrieves the global
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
cursor : DisplayObject The current
[readonly] length : integer Total number of children in this group, regardless of exists/alive
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
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