add(child, silent, index) → {
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
setAll(key, value, checkAlive, checkVisible, operation, force)
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
y : number The y coordinate of the group container. You can adjust the group container itself by modifying its coordinates
right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups
setAllChildren(key, value, checkAlive, checkVisible, operation,
new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is
physicsBodyType : integer If enableBody
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