SpriteBatch#destroy()
  • References/Game Development/Phaser/Display/SpriteBatch

destroy(destroyChildren, soft) Destroys this group. Removes all children

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SpriteBatch#x
  • References/Game Development/Phaser/Display/SpriteBatch

x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates

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SpriteBatch#moveAll()
  • References/Game Development/Phaser/Display/SpriteBatch

moveAll(group, silent) → {Phaser

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SpriteBatch#hash
  • References/Game Development/Phaser/Display/SpriteBatch

hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and

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SpriteBatch#getRandom()
  • References/Game Development/Phaser/Display/SpriteBatch

getRandom(startIndex, length) → {any} Returns

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SpriteBatch#right
  • References/Game Development/Phaser/Display/SpriteBatch

right : number The right coordinate of this Group. It is derived by calling getBounds, calculating the Groups

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SpriteBatch#getChildAt()
  • References/Game Development/Phaser/Display/SpriteBatch

getChildAt(index) → {DisplayObject}

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SpriteBatch#addAll()
  • References/Game Development/Phaser/Display/SpriteBatch

addAll(property, amount, checkAlive, checkVisible) Adds the amount to the given property on all children in this group. Group

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SpriteBatch#countLiving()
  • References/Game Development/Phaser/Display/SpriteBatch

countLiving() → {integer} Get the number of living children in this group. Returns

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SpriteBatch#replace()
  • References/Game Development/Phaser/Display/SpriteBatch

replace(oldChild, newChild) → {any} Replaces a child of this Group with the given newChild. The

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