getFirstAlive(createIfNull, x, y, key,
setProperty(child, key, value, operation, force) → {boolean}
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
removeBetween(startIndex, endIndex, destroy, silent)
add(child, silent, index) → {
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
cameraOffset : Phaser.Point If this object is
physicsBodyType : integer If enableBody
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
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