getByName(name) → {any} Searches the Group for the first instance of a child with the name
countLiving() → {integer} Get the number of living children in this group. Returns
destroy(destroyChildren, soft) Destroys this group. Removes all children
divideAll(property, amount, checkAlive, checkVisible) Divides the given property by the amount on all children in this group. Group
setAllChildren(key, value, checkAlive, checkVisible, operation,
new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is
setAll(key, value, checkAlive, checkVisible, operation, force)
cameraOffset : Phaser.Point If this object is
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
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