getByName(name) → {any} Searches the Group for the first instance of a child with the name
setAll(key, value, checkAlive, checkVisible, operation, force)
setAllChildren(key, value, checkAlive, checkVisible, operation,
addAt(child, index, silent) → {
next() → {any} Advances the group cursor to the next (higher) object in the group. If the
[readonly] total : integer Total number of existing children in the group.
new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the displayObjectContainer
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
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