x : number The x coordinate of the group container. You can adjust the group container itself by modifying its coordinates
new SpriteBatch(game, parent, name, addToStage) The SpriteBatch class is
[readonly] total : integer Total number of existing children in the group.
getRandom(startIndex, length) → {any} Returns
cameraOffset : Phaser.Point If this object is
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
ignoreDestroy : boolean A group with ignoreDestroy set to true ignores all calls to its destroy
add(child, silent, index) → {
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
alignIn(container, position, offsetX, offsetY)
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