getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
enableBodyDebug : boolean If true when a physics body is created (via
bringToTop(child) → {any} Brings the given child to the top of this group so it renders above all
callAllExists(callback, existsValue, parameter) Calls a function, specified by name, on all children in the group who exist (or do not
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
forEach(callback, callbackContext, checkExists, args) Call a function on
align(width, height, cellWidth, cellHeight, position, offset) → {boolean}
alignIn(container, position, offsetX, offsetY)
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
getIndex(child) → {integer} Get the index position of the given child in this group, which should
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