moveDown(child) → {any} Moves the given child down one place in this group unless it's already at
countDead() → {integer} Get the number of dead children in this group. Returns
create(x, y, key, frame, exists, index)
name : string A name for this group. Not used internally but useful for debugging.
reverse() Reverses all children in this group. This operation applies only to immediate children and does not propagate to subgroups
visible : boolean The visible state of the group. Non-visible Groups and all of their children are not rendered.
forEachDead(callback, callbackContext, args) Call a function on each dead child in this group. See
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
getIndex(child) → {integer} Get the index position of the given child in this group, which should
inputEnableChildren : boolean A Group with inputEnableChildren set to true will automatically call inputEnabled
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