forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
shader : PIXI.AbstractFilter The
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
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