pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
body : Phaser.Physics.Arcade.Body |
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] type : number The const type of this object.
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