[readonly] physicsType : number The const physics body type of this object.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
bottom : number The bottom coordinate of this Group. It is derived by calling getBounds, calculating the Groups
events : Phaser.Events All Phaser Game Objects
addChild(child) → {DisplayObject}
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
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