SpriteBatch#getBottom()
  • References/Game Development/Phaser/Display/SpriteBatch

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

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TileSprite#outOfBoundsKill
  • References/Game Development/Phaser/Display/TileSprite

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
Sprite#scaleMin
  • References/Game Development/Phaser/Display/Sprite

scaleMin : Phaser.Point The minimum scale this Game

2025-01-10 15:47:30
SpriteBatch#customSort()
  • References/Game Development/Phaser/Display/SpriteBatch

customSort(sortHandler, context) Sort the children in the group according to custom sort function.

2025-01-10 15:47:30
Button#shader
  • References/Game Development/Phaser/Display/Button

shader : PIXI.AbstractFilter The

2025-01-10 15:47:30
SpriteBatch#checkAll()
  • References/Game Development/Phaser/Display/SpriteBatch

checkAll(key, value, checkAlive, checkVisible, force)

2025-01-10 15:47:30
Image#moveDown()
  • References/Game Development/Phaser/Display/Image

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

2025-01-10 15:47:30
TileSprite#lifespan
  • References/Game Development/Phaser/Display/TileSprite

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

2025-01-10 15:47:30
SpriteBatch#callAll()
  • References/Game Development/Phaser/Display/SpriteBatch

callAll(method, context, args) Calls a function, specified by name, on all on children. The function

2025-01-10 15:47:30
SpriteBatch#enableBody
  • References/Game Development/Phaser/Display/SpriteBatch

enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If

2025-01-10 15:47:30