shader : PIXI.AbstractFilter The
animations : Phaser.AnimationManager
debug : boolean A debug flag designed for use with Game.enableStep.
preUpdate() → {boolean} Automatically called by World.preUpdate. Returns
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
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