getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
scaleMin : Phaser.Point The minimum scale this Game
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
shader : PIXI.AbstractFilter The
checkAll(key, value, checkAlive, checkVisible, force)
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
callAll(method, context, args) Calls a function, specified by name, on all on children. The function
enableBody : boolean If true all Sprites created by, or added to this group, will have a physics body enabled on them. If
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