updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
subAll(property, amount, checkAlive, checkVisible) Subtracts the amount from the given property on all children in this group. Group
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
preUpdate() Automatically called by World.preUpdate. Source code:
onInputOut : Phaser.Signal The Signal (or event) dispatched
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
body : Phaser.Physics.Arcade.Body |
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
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