checkAll(key, value, checkAlive, checkVisible, force)
forEachAlive(callback, callbackContext, args) Call a function on each alive child in this group. See
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
sendToBack(child) → {any} Sends the given child to the bottom of this group so it renders below
new Sprite(game, x, y, key, frame) Sprites are the lifeblood of your game, used for nearly everything visual. At its most basic
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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