tileScaleOffset :Point A point that represents the scale of the texture object
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
game : Phaser.Game A reference to the currently running Game
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
animations : Phaser.AnimationManager
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
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