tint : number The tint applied to the sprite. This is a hex value Inherited
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
animations : Phaser.AnimationManager
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
tileScaleOffset :Point A point that represents the scale of the texture object
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
key : string | Phaser.RenderTexture |
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