alignIn(container, position, offsetX, offsetY)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
tileScaleOffset :Point A point that represents the scale of the texture object
key : string | Phaser.RenderTexture |
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
tint : number The tint applied to the sprite. This is a hex value Inherited
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
preUpdate() Automatically called by World.preUpdate. Source code:
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