maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
preUpdate() Automatically called by World.preUpdate. Source code:
alignIn(container, position, offsetX, offsetY)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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