[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
preUpdate() Automatically called by World.preUpdate. Source code:
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
animations : Phaser.AnimationManager
tileScaleOffset :Point A point that represents the scale of the texture object
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
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