fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
tileScaleOffset :Point A point that represents the scale of the texture object
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
animations : Phaser.AnimationManager
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