damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
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