name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
world : Phaser.Point The world coordinates of this
renderable : boolean Whether this sprite is renderable or not Inherited
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
stopScroll() Stops an automatically scrolling TileSprite. Source code:
blendMode : number The blend mode to be applied to the sprite Inherited
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
Page 8 of 11