tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
renderable : boolean Whether this sprite is renderable or not Inherited
stopScroll() Stops an automatically scrolling TileSprite. Source code:
world : Phaser.Point The world coordinates of this
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
reset(x, y) → {Phaser.TileSprite}
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
blendMode : number The blend mode to be applied to the sprite Inherited
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