x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture
reset(x, y) → {Phaser.TileSprite}
play(name, frameRate, loop, killOnComplete) → {
removeChildAt(index) → {DisplayObject}
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
body : Phaser.Physics.Arcade.Body |
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
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