TileSprite#offsetX
  • References/Game Development/Phaser/Display/TileSprite

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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TileSprite#health
  • References/Game Development/Phaser/Display/TileSprite

health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.

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TileSprite#addChildAt()
  • References/Game Development/Phaser/Display/TileSprite

addChildAt(child, index) → {DisplayObject}

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TileSprite#tintedTexture
  • References/Game Development/Phaser/Display/TileSprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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TileSprite#x
  • References/Game Development/Phaser/Display/TileSprite

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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TileSprite#setChildIndex()
  • References/Game Development/Phaser/Display/TileSprite

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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TileSprite#renderable
  • References/Game Development/Phaser/Display/TileSprite

renderable : boolean Whether this sprite is renderable or not Inherited

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TileSprite#stopScroll()
  • References/Game Development/Phaser/Display/TileSprite

stopScroll() Stops an automatically scrolling TileSprite. Source code:

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TileSprite#play()
  • References/Game Development/Phaser/Display/TileSprite

play(name, frameRate, loop, killOnComplete) → {

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TileSprite#getBounds()
  • References/Game Development/Phaser/Display/TileSprite

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object

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