TileSprite#x
  • References/Game Development/Phaser/Display/TileSprite

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

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TileSprite#tilingTexture
  • References/Game Development/Phaser/Display/TileSprite

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture

2025-01-10 15:47:30
TileSprite#reset()
  • References/Game Development/Phaser/Display/TileSprite

reset(x, y) → {Phaser.TileSprite}

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TileSprite#play()
  • References/Game Development/Phaser/Display/TileSprite

play(name, frameRate, loop, killOnComplete) → {

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TileSprite#removeChildAt()
  • References/Game Development/Phaser/Display/TileSprite

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
TileSprite#tintedTexture
  • References/Game Development/Phaser/Display/TileSprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

2025-01-10 15:47:30
TileSprite#name
  • References/Game Development/Phaser/Display/TileSprite

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
TileSprite#body
  • References/Game Development/Phaser/Display/TileSprite

body : Phaser.Physics.Arcade.Body |

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TileSprite#getBounds()
  • References/Game Development/Phaser/Display/TileSprite

getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object

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TileSprite#frameName
  • References/Game Development/Phaser/Display/TileSprite

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30