TileSprite#tintedTexture
  • References/Game Development/Phaser/Display/TileSprite

tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)

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TileSprite#revive()
  • References/Game Development/Phaser/Display/TileSprite

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

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TileSprite#renderable
  • References/Game Development/Phaser/Display/TileSprite

renderable : boolean Whether this sprite is renderable or not Inherited

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TileSprite#stopScroll()
  • References/Game Development/Phaser/Display/TileSprite

stopScroll() Stops an automatically scrolling TileSprite. Source code:

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TileSprite#world
  • References/Game Development/Phaser/Display/TileSprite

world : Phaser.Point The world coordinates of this

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TileSprite#setChildIndex()
  • References/Game Development/Phaser/Display/TileSprite

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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TileSprite#reset()
  • References/Game Development/Phaser/Display/TileSprite

reset(x, y) → {Phaser.TileSprite}

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TileSprite#tilingTexture
  • References/Game Development/Phaser/Display/TileSprite

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture

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TileSprite#moveUp()
  • References/Game Development/Phaser/Display/TileSprite

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

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TileSprite#blendMode
  • References/Game Development/Phaser/Display/TileSprite

blendMode : number The blend mode to be applied to the sprite Inherited

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