centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
addChildAt(child, index) → {DisplayObject}
stopScroll() Stops an automatically scrolling TileSprite. Source code:
world : Phaser.Point The world coordinates of this
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