[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
stopScroll() Stops an automatically scrolling TileSprite. Source code:
addChildAt(child, index) → {DisplayObject}
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
renderable : boolean Whether this sprite is renderable or not Inherited
world : Phaser.Point The world coordinates of this
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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