[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
removeChildAt(index) → {DisplayObject}
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
play(name, frameRate, loop, killOnComplete) → {
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