centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
shader : PIXI.AbstractFilter The
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
body : Phaser.Physics.Arcade.Body |
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
world : Phaser.Point The world coordinates of this
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
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