[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture
world : Phaser.Point The world coordinates of this
removeChildAt(index) → {DisplayObject}
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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