TileSprite#centerX
  • References/Game Development/Phaser/Display/TileSprite

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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TileSprite#getLocalBounds()
  • References/Game Development/Phaser/Display/TileSprite

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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TileSprite#resizeFrame()
  • References/Game Development/Phaser/Display/TileSprite

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
TileSprite#moveUp()
  • References/Game Development/Phaser/Display/TileSprite

moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list

2025-01-10 15:47:30
TileSprite#tilingTexture
  • References/Game Development/Phaser/Display/TileSprite

tilingTexture :PIXITexture An internal Texture object that holds the tiling texture that was generated from TilingSprite.texture

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TileSprite#offsetX
  • References/Game Development/Phaser/Display/TileSprite

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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TileSprite#previousRotation
  • References/Game Development/Phaser/Display/TileSprite

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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TileSprite#addChildAt()
  • References/Game Development/Phaser/Display/TileSprite

addChildAt(child, index) → {DisplayObject}

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TileSprite#stopScroll()
  • References/Game Development/Phaser/Display/TileSprite

stopScroll() Stops an automatically scrolling TileSprite. Source code:

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TileSprite#world
  • References/Game Development/Phaser/Display/TileSprite

world : Phaser.Point The world coordinates of this

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