sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
tint : number The tint applied to the sprite. This is a hex value Inherited
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
key : string | Phaser.RenderTexture |
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
preUpdate() Automatically called by World.preUpdate. Source code:
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