key : string | Phaser.RenderTexture |
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
tint : number The tint applied to the sprite. This is a hex value Inherited
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
preUpdate() Automatically called by World.preUpdate. Source code:
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
animations : Phaser.AnimationManager
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
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