preUpdate() Automatically called by World.preUpdate. Source code:
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
tileScaleOffset :Point A point that represents the scale of the texture object
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
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