moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
addChild(child) → {DisplayObject}
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
width : number The width of the tiling sprite Inherited From
[readonly] physicsType : number The const physics body type of this object.
cameraOffset : Phaser.Point The x/y coordinate offset
tileScale :Point The scaling of the image that is being tiled Inherited
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
events : Phaser.Events All Phaser Game Objects
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
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