contains(child) → {Boolean} Determines whether the specified display object is a child of the D
cameraOffset : Phaser.Point The x/y coordinate offset
[readonly] children : Array.<Displa
[readonly] physicsType : number The const physics body type of this object.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
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