contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] z : number The z depth of this Game Object within its parent Group.No two
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] children : Array.<Displa
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
removeChild(child) → {DisplayObject}
addChild(child) → {DisplayObject}
cameraOffset : Phaser.Point The x/y coordinate offset
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