exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
[readonly] physicsType : number The const physics body type of this object.
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
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