exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
removeChild(child) → {DisplayObject}
[readonly] children : Array.<Displa
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
tileScale :Point The scaling of the image that is being tiled Inherited
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