centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] previousPosition : Phaser.Point
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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