bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
tilePosition :Point The offset position of the image that is being tiled Inherited
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
[readonly] previousPosition : Phaser.Point
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
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