centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
[readonly] previousPosition : Phaser.Point
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
tilePosition :Point The offset position of the image that is being tiled Inherited
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
shader : PIXI.AbstractFilter The
destroy(destroyChildren) Destroys the TileSprite. This removes it from its parent group, destroys the
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