bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
[readonly] previousPosition : Phaser.Point
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
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