resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
[readonly] previousPosition : Phaser.Point
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
Page 6 of 11