TileSprite#removeChildAt()
  • References/Game Development/Phaser/Display/TileSprite

removeChildAt(index) → {DisplayObject}

2025-01-10 15:47:30
TileSprite#reset()
  • References/Game Development/Phaser/Display/TileSprite

reset(x, y) → {Phaser.TileSprite}

2025-01-10 15:47:30
TileSprite#blendMode
  • References/Game Development/Phaser/Display/TileSprite

blendMode : number The blend mode to be applied to the sprite Inherited

2025-01-10 15:47:30
TileSprite#name
  • References/Game Development/Phaser/Display/TileSprite

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

2025-01-10 15:47:30
TileSprite#height
  • References/Game Development/Phaser/Display/TileSprite

height : number The height of the tiling sprite Inherited From

2025-01-10 15:47:30
TileSprite#input
  • References/Game Development/Phaser/Display/TileSprite

input : Phaser.InputHandler | null The

2025-01-10 15:47:30
TileSprite#type
  • References/Game Development/Phaser/Display/TileSprite

[readonly] type : number The const type of this object.

2025-01-10 15:47:30
TileSprite#texture
  • References/Game Development/Phaser/Display/TileSprite

texture : PIXI.Texture The texture that the

2025-01-10 15:47:30
TileSprite#outOfBoundsKill
  • References/Game Development/Phaser/Display/TileSprite

outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill

2025-01-10 15:47:30
TileSprite#setFrame()
  • References/Game Development/Phaser/Display/TileSprite

setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by

2025-01-10 15:47:30