blendMode : number The blend mode to be applied to the sprite Inherited
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
alignTo(parent, position, offsetX, offsetY) → {Object}
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] type : number The const type of this object.
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