[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
play(name, frameRate, loop, killOnComplete) → {
health : number The Game Objects health value. This is a handy property for setting and manipulating health on a Game Object.
addChildAt(child, index) → {DisplayObject}
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
height : number The height of the tiling sprite Inherited From
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
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