body : Phaser.Physics.Arcade.Body |
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
addChildAt(child, index) → {DisplayObject}
getBounds() → {Rectangle} Returns the framing rectangle of the sprite as a PIXI.Rectangle object
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
texture : PIXI.Texture The texture that the
[readonly] type : number The const type of this object.
height : number The height of the tiling sprite Inherited From
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
alignTo(parent, position, offsetX, offsetY) → {Object}
Page 9 of 11