reset(x, y) → {Phaser.TileSprite}
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
blendMode : number The blend mode to be applied to the sprite Inherited
body : Phaser.Physics.Arcade.Body |
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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