removeChildAt(index) → {DisplayObject}
reset(x, y) → {Phaser.TileSprite}
blendMode : number The blend mode to be applied to the sprite Inherited
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
height : number The height of the tiling sprite Inherited From
input : Phaser.InputHandler | null The
[readonly] type : number The const type of this object.
texture : PIXI.Texture The texture that the
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
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