TileSprite#revive()

revive(health) → {PIXI.DisplayObject}

Brings a 'dead' Game Object back to life, optionally resetting its health value in the process.

A resurrected Game Object has its alive, exists and visible properties all set to true.

It will dispatch the onRevived event. Listen to events.onRevived for the signal.

Parameters
Name Type Argument Default Description
health number <optional>
100

The health to give the Game Object. Only set if the GameObject has the Health component.

Returns
PIXI.DisplayObject -

This instance.

Inherited From
Source code: gameobjects/components/LifeSpan.js (Line 78)
doc_phaser
2017-02-14 11:17:32
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