inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
alignTo(parent, position, offsetX, offsetY) → {Object}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
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