update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
alignTo(parent, position, offsetX, offsetY) → {Object}
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
texture : PIXI.Texture The texture that the
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