inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
input : Phaser.InputHandler | null The
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
outOfBoundsKill : boolean If this and the checkWorldBounds property are both set to true then the kill
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
Page 10 of 11