[readonly] renderOrderID : number The render order ID is used internally by the renderer and
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
[readonly] type : number The const type of this object.
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
texture : PIXI.Texture The texture that the
input : Phaser.InputHandler | null The
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
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