refreshTexture : boolean If true the TilingSprite will run generateTexture on its next render pass.This
input : Phaser.InputHandler | null The
height : number The height of the tiling sprite Inherited From
texture : PIXI.Texture The texture that the
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
y : number The position of the Game Object on the y axis relative to the local coordinates of the parent.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
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