setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
events : Phaser.Events All Phaser Game Objects
width : number The width of the tiling sprite Inherited From
cameraOffset : Phaser.Point The x/y coordinate offset
removeChild(child) → {DisplayObject}
[readonly] z : number The z depth of this Game Object within its parent Group.No two
[readonly] children : Array.<Displa
addChild(child) → {DisplayObject}
tileScale :Point The scaling of the image that is being tiled Inherited
getChildAt(index) → {DisplayObject}
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