width : number The width of the tiling sprite Inherited From
tileScale :Point The scaling of the image that is being tiled Inherited
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
events : Phaser.Events All Phaser Game Objects
addChild(child) → {DisplayObject}
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
removeChild(child) → {DisplayObject}
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