events : Phaser.Events All Phaser Game Objects
cameraOffset : Phaser.Point The x/y coordinate offset
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
[readonly] physicsType : number The const physics body type of this object.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
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