frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
removeChild(child) → {DisplayObject}
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
getChildAt(index) → {DisplayObject}
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
[readonly] z : number The z depth of this Game Object within its parent Group.No two
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
[readonly] children : Array.<Displa
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