TileSprite#width
  • References/Game Development/Phaser/Display/TileSprite

width : number The width of the tiling sprite Inherited From

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TileSprite#tileScale
  • References/Game Development/Phaser/Display/TileSprite

tileScale :Point The scaling of the image that is being tiled Inherited

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TileSprite#exists
  • References/Game Development/Phaser/Display/TileSprite

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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TileSprite#z
  • References/Game Development/Phaser/Display/TileSprite

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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TileSprite#moveDown()
  • References/Game Development/Phaser/Display/TileSprite

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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TileSprite#loadTexture()
  • References/Game Development/Phaser/Display/TileSprite

loadTexture(key, frame, stopAnimation) Changes the base texture the Game

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TileSprite#events
  • References/Game Development/Phaser/Display/TileSprite

events : Phaser.Events All Phaser Game Objects

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TileSprite#addChild()
  • References/Game Development/Phaser/Display/TileSprite

addChild(child) → {DisplayObject}

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TileSprite#smoothed
  • References/Game Development/Phaser/Display/TileSprite

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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TileSprite#removeChild()
  • References/Game Development/Phaser/Display/TileSprite

removeChild(child) → {DisplayObject}

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