resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
getChildAt(index) → {DisplayObject}
events : Phaser.Events All Phaser Game Objects
[readonly] physicsType : number The const physics body type of this object.
width : number The width of the tiling sprite Inherited From
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
tileScale :Point The scaling of the image that is being tiled Inherited
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