TileSprite#events
  • References/Game Development/Phaser/Display/TileSprite

events : Phaser.Events All Phaser Game Objects

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TileSprite#cameraOffset
  • References/Game Development/Phaser/Display/TileSprite

cameraOffset : Phaser.Point The x/y coordinate offset

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TileSprite#moveDown()
  • References/Game Development/Phaser/Display/TileSprite

moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list

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TileSprite#exists
  • References/Game Development/Phaser/Display/TileSprite

exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.

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TileSprite#frame
  • References/Game Development/Phaser/Display/TileSprite

frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the

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TileSprite#physicsType
  • References/Game Development/Phaser/Display/TileSprite

[readonly] physicsType : number The const physics body type of this object.

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TileSprite#z
  • References/Game Development/Phaser/Display/TileSprite

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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TileSprite#autoScroll()
  • References/Game Development/Phaser/Display/TileSprite

autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The

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TileSprite#smoothed
  • References/Game Development/Phaser/Display/TileSprite

smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is

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TileSprite#angle
  • References/Game Development/Phaser/Display/TileSprite

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

2025-01-10 15:47:30