[readonly] z : number The z depth of this Game Object within its parent Group.No two
width : number The width of the tiling sprite Inherited From
canvasBuffer :PIXICanvasBuffer The CanvasBuffer object that the tiled texture is drawn to.
events : Phaser.Events All Phaser Game Objects
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
cameraOffset : Phaser.Point The x/y coordinate offset
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
addChild(child) → {DisplayObject}
[readonly] physicsType : number The const physics body type of this object.
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
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