TileSprite#setTexture()
  • References/Game Development/Phaser/Display/TileSprite

setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy

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TileSprite#events
  • References/Game Development/Phaser/Display/TileSprite

events : Phaser.Events All Phaser Game Objects

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TileSprite#width
  • References/Game Development/Phaser/Display/TileSprite

width : number The width of the tiling sprite Inherited From

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TileSprite#cameraOffset
  • References/Game Development/Phaser/Display/TileSprite

cameraOffset : Phaser.Point The x/y coordinate offset

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TileSprite#removeChild()
  • References/Game Development/Phaser/Display/TileSprite

removeChild(child) → {DisplayObject}

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TileSprite#z
  • References/Game Development/Phaser/Display/TileSprite

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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TileSprite#children
  • References/Game Development/Phaser/Display/TileSprite

[readonly] children : Array.<Displa

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TileSprite#addChild()
  • References/Game Development/Phaser/Display/TileSprite

addChild(child) → {DisplayObject}

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TileSprite#tileScale
  • References/Game Development/Phaser/Display/TileSprite

tileScale :Point The scaling of the image that is being tiled Inherited

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TileSprite#getChildAt()
  • References/Game Development/Phaser/Display/TileSprite

getChildAt(index) → {DisplayObject}

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