autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
debug : boolean A debug flag designed for use with Game.enableStep.
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
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