frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
debug : boolean A debug flag designed for use with Game.enableStep.
destroy(destroyChildren) Destroys the TileSprite. This removes it from its parent group, destroys the
shader : PIXI.AbstractFilter The
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
outOfCameraBoundsKill : boolean If this and the autoCull property are both set to true, then the kill
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