exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
shader : PIXI.AbstractFilter The
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
tilePosition :Point The offset position of the image that is being tiled Inherited
destroy(destroyChildren) Destroys the TileSprite. This removes it from its parent group, destroys the
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
debug : boolean A debug flag designed for use with Game.enableStep.
generateTilingTexture(forcePowerOfTwo, renderSession) Parameters Name Type
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