TileSprite#autoScroll()
  • References/Game Development/Phaser/Display/TileSprite

autoScroll(x, y) Sets this TileSprite to automatically scroll in the given direction until stopped via TileSprite.stopScroll().The

2025-01-10 15:47:30
TileSprite#destroyPhase
  • References/Game Development/Phaser/Display/TileSprite

[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag

2025-01-10 15:47:30
TileSprite#tilePattern
  • References/Game Development/Phaser/Display/TileSprite

tilePattern :PIXITexture The Context fill pattern that is used to draw the TilingSprite in Canvas mode only (will be null in WebGL)

2025-01-10 15:47:30
TileSprite#textureDebug
  • References/Game Development/Phaser/Display/TileSprite

textureDebug : boolean If enabled a green rectangle will be drawn behind the generated tiling texture, allowing you to visually

2025-01-10 15:47:30
TileSprite#swapChildren()
  • References/Game Development/Phaser/Display/TileSprite

swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters

2025-01-10 15:47:30
TileSprite#resizeFrame()
  • References/Game Development/Phaser/Display/TileSprite

resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally

2025-01-10 15:47:30
TileSprite#debug
  • References/Game Development/Phaser/Display/TileSprite

debug : boolean A debug flag designed for use with Game.enableStep.

2025-01-10 15:47:30
TileSprite#bringToTop()
  • References/Game Development/Phaser/Display/TileSprite

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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TileSprite#getChildIndex()
  • References/Game Development/Phaser/Display/TileSprite

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

2025-01-10 15:47:30
TileSprite#getLocalBounds()
  • References/Game Development/Phaser/Display/TileSprite

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

2025-01-10 15:47:30