data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
[readonly] inWorld : boolean Checks if the Game Objects bounds are within, or intersect at
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
game : Phaser.Game A reference to the currently running Game
key : string | Phaser.RenderTexture |
tint : number The tint applied to the sprite. This is a hex value Inherited
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