alignIn(container, position, offsetX, offsetY)
tileScaleOffset :Point A point that represents the scale of the texture object
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
animations : Phaser.AnimationManager
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
game : Phaser.Game A reference to the currently running Game
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
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