maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
preUpdate() Automatically called by World.preUpdate. Source code:
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
animations : Phaser.AnimationManager
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
game : Phaser.Game A reference to the currently running Game
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
alignIn(container, position, offsetX, offsetY)
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