animations : Phaser.AnimationManager
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
game : Phaser.Game A reference to the currently running Game
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
maxHealth : number The Game Objects maximum health value. This works in combination with the heal method to ensure
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
alignIn(container, position, offsetX, offsetY)
checkWorldBounds : boolean If this is set to true the Game Object checks if it is within the World bounds each frame
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