tint : number The tint applied to the sprite. This is a hex value Inherited
game : Phaser.Game A reference to the currently running Game
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
key : string | Phaser.RenderTexture |
alignIn(container, position, offsetX, offsetY)
animations : Phaser.AnimationManager
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
heal Heal the Game Object. This adds the given amount of health to the health property. Inherited
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
new TileSprite(game, x, y, width, height, key, frame) A TileSprite is a Sprite that has a repeating texture. The texture can be scrolled
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