TileSprite#animations

animations : Phaser.AnimationManager

If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.
Through it you can create, play, pause and stop animations.

Inherited From
Source code: gameobjects/components/Core.js (Line 193)
See
doc_phaser
2017-02-14 11:16:59
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