setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
alignTo(parent, position, offsetX, offsetY) → {Object}
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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