alignTo(parent, position, offsetX, offsetY) → {Object}
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
texture : PIXI.Texture The texture that the
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
game : Phaser.Game A reference to the currently running Game
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
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