getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
alignTo(parent, position, offsetX, offsetY) → {Object}
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
texture : PIXI.Texture The texture that the
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
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