kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
game : Phaser.Game A reference to the currently running Game
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
texture : PIXI.Texture The texture that the
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
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