kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
game : Phaser.Game A reference to the currently running Game
texture : PIXI.Texture The texture that the
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