alignTo(parent, position, offsetX, offsetY) → {Object}
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
texture : PIXI.Texture The texture that the
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
game : Phaser.Game A reference to the currently running Game
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