setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
texture : PIXI.Texture The texture that the
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
alignTo(parent, position, offsetX, offsetY) → {Object}
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