contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
world : Phaser.Point The world coordinates of this
animations : Phaser.AnimationManager
cropRect : Phaser.Rectangle The Rectangle used
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
new Image(game, x, y, key, frame)
addChildAt(child, index) → {DisplayObject}
transformCallbackContext : Object The context under which transformCallback is called.
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