[readonly] previousPosition : Phaser.Point
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
world : Phaser.Point The world coordinates of this
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] children : Array.<Displa
animations : Phaser.AnimationManager
scaleMax : Phaser.Point The maximum scale this Game
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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