[readonly] previousPosition : Phaser.Point
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
new Image(game, x, y, key, frame)
[readonly] children : Array.<Displa
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
addChild(child) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
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