resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
[readonly] previousPosition : Phaser.Point
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
cropRect : Phaser.Rectangle The Rectangle used
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
new Image(game, x, y, key, frame)
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
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