new Image(game, x, y, key, frame)
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
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