smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
alignTo(parent, position, offsetX, offsetY) → {Object}
texture : PIXI.Texture The texture that the
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
game : Phaser.Game A reference to the currently running Game
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
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