alignTo(parent, position, offsetX, offsetY) → {Object}
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
alive : boolean A useful flag to control if the Game Object is alive or dead. This is set automatically by the Health components
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
Page 1 of 9