centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
[readonly] children : Array.<Displa
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] previousPosition : Phaser.Point
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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