inputEnabled : boolean By default a Game Object won't process any input events. By setting inputEnabled to true a
world : Phaser.Point The world coordinates of this
[readonly] inCamera : boolean Checks if the Game Objects bounds intersect with the Game Camera
[readonly] children : Array.<Displa
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
right : number The right coordinate of the Game Object.This is the same as x + width - offsetX.
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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