Image#animations
  • References/Game Development/Phaser/Display/Image

animations : Phaser.AnimationManager

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Image#destroy()
  • References/Game Development/Phaser/Display/Image

destroy(destroyChildren, destroyTexture) Destroys the Game Object. This

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Image#getChildIndex()
  • References/Game Development/Phaser/Display/Image

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Image#contains()
  • References/Game Development/Phaser/Display/Image

contains(child) → {Boolean} Determines whether the specified display object is a child of the D

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Image#name
  • References/Game Development/Phaser/Display/Image

name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant

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Image#tint
  • References/Game Development/Phaser/Display/Image

tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

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Image#world
  • References/Game Development/Phaser/Display/Image

world : Phaser.Point The world coordinates of this

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Image#cropRect
  • References/Game Development/Phaser/Display/Image

cropRect : Phaser.Rectangle The Rectangle used

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Image#previousPosition
  • References/Game Development/Phaser/Display/Image

[readonly] previousPosition : Phaser.Point

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Image#children
  • References/Game Development/Phaser/Display/Image

[readonly] children : Array.<Displa

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