exists : boolean Controls if this Sprite is processed by the core Phaser game loops and Group loops.
[readonly] previousPosition : Phaser.Point
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering.
height : number The height of the sprite, setting this will actually modify the scale to achieve the value set
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
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