animations : Phaser.AnimationManager
destroy(destroyChildren, destroyTexture) Destroys the Game Object. This
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
tint : number The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
world : Phaser.Point The world coordinates of this
cropRect : Phaser.Rectangle The Rectangle used
[readonly] previousPosition : Phaser.Point
[readonly] children : Array.<Displa
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