scaleMax : Phaser.Point The maximum scale this Game
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
events : Phaser.Events All Phaser Game Objects
addChildAt(child, index) → {DisplayObject}
alignIn(container, position, offsetX, offsetY)
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
cameraOffset : Phaser.Point The x/y coordinate offset
removeChild(child) → {DisplayObject}
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