pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
alignIn(container, position, offsetX, offsetY)
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
events : Phaser.Events All Phaser Game Objects
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
transformCallbackContext : Object The context under which transformCallback is called.
addChild(child) → {DisplayObject}
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
addChildAt(child, index) → {DisplayObject}
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