Image#scaleMax
  • References/Game Development/Phaser/Display/Image

scaleMax : Phaser.Point The maximum scale this Game

2025-01-10 15:47:30
Image#overlap()
  • References/Game Development/Phaser/Display/Image

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

2025-01-10 15:47:30
Image#events
  • References/Game Development/Phaser/Display/Image

events : Phaser.Events All Phaser Game Objects

2025-01-10 15:47:30
Image#addChildAt()
  • References/Game Development/Phaser/Display/Image

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
Image#alignIn()
  • References/Game Development/Phaser/Display/Image

alignIn(container, position, offsetX, offsetY)

2025-01-10 15:47:30
Image#setChildIndex()
  • References/Game Development/Phaser/Display/Image

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

2025-01-10 15:47:30
Image#crop()
  • References/Game Development/Phaser/Display/Image

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

2025-01-10 15:47:30
Image#previousRotation
  • References/Game Development/Phaser/Display/Image

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

2025-01-10 15:47:30
Image#cameraOffset
  • References/Game Development/Phaser/Display/Image

cameraOffset : Phaser.Point The x/y coordinate offset

2025-01-10 15:47:30
Image#removeChild()
  • References/Game Development/Phaser/Display/Image

removeChild(child) → {DisplayObject}

2025-01-10 15:47:30