addChild(child) → {DisplayObject}
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
alignIn(container, position, offsetX, offsetY)
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
cameraOffset : Phaser.Point The x/y coordinate offset
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
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