[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
addChild(child) → {DisplayObject}
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
events : Phaser.Events All Phaser Game Objects
overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with
transformCallbackContext : Object The context under which transformCallback is called.
[readonly] previousRotation : number The rotation the Game Object was in set to in the previous
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
addChildAt(child, index) → {DisplayObject}
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