Image#addChild()
  • References/Game Development/Phaser/Display/Image

addChild(child) → {DisplayObject}

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Image#overlap()
  • References/Game Development/Phaser/Display/Image

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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Image#alignIn()
  • References/Game Development/Phaser/Display/Image

alignIn(container, position, offsetX, offsetY)

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Image#setChildIndex()
  • References/Game Development/Phaser/Display/Image

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Image#cameraOffset
  • References/Game Development/Phaser/Display/Image

cameraOffset : Phaser.Point The x/y coordinate offset

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Image#top
  • References/Game Development/Phaser/Display/Image

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Image#crop()
  • References/Game Development/Phaser/Display/Image

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Image#updateCrop()
  • References/Game Development/Phaser/Display/Image

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Image#offsetX
  • References/Game Development/Phaser/Display/Image

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Image#previousRotation
  • References/Game Development/Phaser/Display/Image

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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