Image#pendingDestroy
  • References/Game Development/Phaser/Display/Image

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Image#alignIn()
  • References/Game Development/Phaser/Display/Image

alignIn(container, position, offsetX, offsetY)

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Image#previousRotation
  • References/Game Development/Phaser/Display/Image

[readonly] previousRotation : number The rotation the Game Object was in set to in the previous

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Image#events
  • References/Game Development/Phaser/Display/Image

events : Phaser.Events All Phaser Game Objects

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Image#setChildIndex()
  • References/Game Development/Phaser/Display/Image

setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters

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Image#updateCrop()
  • References/Game Development/Phaser/Display/Image

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Image#transformCallbackContext
  • References/Game Development/Phaser/Display/Image

transformCallbackContext : Object The context under which transformCallback is called.

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Image#addChild()
  • References/Game Development/Phaser/Display/Image

addChild(child) → {DisplayObject}

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Image#overlap()
  • References/Game Development/Phaser/Display/Image

overlap(displayObject) → {boolean} Checks to see if the bounds of this Game Object overlaps with

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Image#addChildAt()
  • References/Game Development/Phaser/Display/Image

addChildAt(child, index) → {DisplayObject}

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