[readonly] type : number The const type of this object.
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
scaleMin : Phaser.Point The minimum scale this Game
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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