scaleMin : Phaser.Point The minimum scale this Game
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
key : string | Phaser.RenderTexture |
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
removeChildAt(index) → {DisplayObject}
input : Phaser.InputHandler | null The
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
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