frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
key : string | Phaser.RenderTexture |
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
[readonly] z : number The z depth of this Game Object within its parent Group.No two
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
removeChildAt(index) → {DisplayObject}
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