Image#key
  • References/Game Development/Phaser/Display/Image

key : string | Phaser.RenderTexture |

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Image#renderOrderID
  • References/Game Development/Phaser/Display/Image

[readonly] renderOrderID : number The render order ID is used internally by the renderer and

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Image#bringToTop()
  • References/Game Development/Phaser/Display/Image

bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list

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Image#centerY
  • References/Game Development/Phaser/Display/Image

centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)

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Image#update()
  • References/Game Development/Phaser/Display/Image

update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate

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Image#debug
  • References/Game Development/Phaser/Display/Image

debug : boolean A debug flag designed for use with Game.enableStep.

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Image#shader
  • References/Game Development/Phaser/Display/Image

shader : PIXI.AbstractFilter The

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Image#z
  • References/Game Development/Phaser/Display/Image

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Image#frameName
  • References/Game Development/Phaser/Display/Image

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

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Image#removeChildAt()
  • References/Game Development/Phaser/Display/Image

removeChildAt(index) → {DisplayObject}

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