key : string | Phaser.RenderTexture |
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
debug : boolean A debug flag designed for use with Game.enableStep.
shader : PIXI.AbstractFilter The
[readonly] z : number The z depth of this Game Object within its parent Group.No two
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
removeChildAt(index) → {DisplayObject}
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