getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
getChildAt(index) → {DisplayObject}
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
[readonly] type : number The const type of this object.
scaleMin : Phaser.Point The minimum scale this Game
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
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