loadTexture(key, frame, stopAnimation) Changes the base texture the Game
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
[readonly] type : number The const type of this object.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
scaleMin : Phaser.Point The minimum scale this Game
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
Page 7 of 9