getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
getChildAt(index) → {DisplayObject}
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
update() Override this method in your own custom objects to handle any update requirements.It is called immediately after preUpdate
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
[readonly] fresh : boolean A Game Object is considered fresh if it has just been
scaleMin : Phaser.Point The minimum scale this Game
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
Page 7 of 9