setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
key : string | Phaser.RenderTexture |
frame : integer Gets or sets the current frame index of the texture being used to render this Game Object. To change the
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
fixedToCamera : boolean A Game Object that is "fixed" to the camera uses its x/y coordinates as offsets from the top left of the
scaleMin : Phaser.Point The minimum scale this Game
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
centerY : number The center y coordinate of the Game Object.This is the same as (y - offsetY) + (height / 2)
bringToTop() → {PIXI.DisplayObject} Brings this Game Object to the top of its parents display list
getChildAt(index) → {DisplayObject}
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