removeChildAt(index) → {DisplayObject}
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
preUpdate() Automatically called by World.preUpdate. Source code:
input : Phaser.InputHandler | null The
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
shader : PIXI.AbstractFilter The
[readonly] z : number The z depth of this Game Object within its parent Group.No two
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