input : Phaser.InputHandler | null The
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
blendMode : number The blend mode to be applied to the sprite. Set to PIXI.blendModes.NORMAL to remove any blend mode. Warning:
preUpdate() Automatically called by World.preUpdate. Source code:
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
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