[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
left : number The left coordinate of the Game Object.This is the same as x - offsetX.
shader : PIXI.AbstractFilter The
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
preUpdate() Automatically called by World.preUpdate. Source code:
removeChildAt(index) → {DisplayObject}
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
Page 9 of 9