[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
input : Phaser.InputHandler | null The
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
shader : PIXI.AbstractFilter The
moveUp() → {PIXI.DisplayObject} Moves this Game Object up one place in its parents display list
preUpdate() Automatically called by World.preUpdate. Source code:
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