frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
shader : PIXI.AbstractFilter The
preUpdate() Automatically called by World.preUpdate. Source code:
moveDown() → {PIXI.DisplayObject} Moves this Game Object down one place in its parents display list
[readonly] z : number The z depth of this Game Object within its parent Group.No two
removeChildAt(index) → {DisplayObject}
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