scaleMax : Phaser.Point The maximum scale this Game
pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
removeChild(child) → {DisplayObject}
[readonly] offsetY : number The amount the Game Object is visually offset from its y coordinate
play(name, frameRate, loop, killOnComplete) → {
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
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