Image#transformCallbackContext
  • References/Game Development/Phaser/Display/Image

transformCallbackContext : Object The context under which transformCallback is called.

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Image#updateCrop()
  • References/Game Development/Phaser/Display/Image

updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect

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Image#offsetX
  • References/Game Development/Phaser/Display/Image

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Image#transformCallback
  • References/Game Development/Phaser/Display/Image

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Image#top
  • References/Game Development/Phaser/Display/Image

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

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Image#ignoreChildInput
  • References/Game Development/Phaser/Display/Image

ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children

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Image#getChildAt()
  • References/Game Development/Phaser/Display/Image

getChildAt(index) → {DisplayObject}

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Image#debug
  • References/Game Development/Phaser/Display/Image

debug : boolean A debug flag designed for use with Game.enableStep.

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Image#angle
  • References/Game Development/Phaser/Display/Image

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Image#getLocalBounds()
  • References/Game Development/Phaser/Display/Image

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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