Image#removeChild()
  • References/Game Development/Phaser/Display/Image

removeChild(child) → {DisplayObject}

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Image#cameraOffset
  • References/Game Development/Phaser/Display/Image

cameraOffset : Phaser.Point The x/y coordinate offset

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Image#scaleMax
  • References/Game Development/Phaser/Display/Image

scaleMax : Phaser.Point The maximum scale this Game

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Image#transformCallback
  • References/Game Development/Phaser/Display/Image

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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Image#offsetX
  • References/Game Development/Phaser/Display/Image

[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate

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Image#angle
  • References/Game Development/Phaser/Display/Image

angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values

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Image#getChildAt()
  • References/Game Development/Phaser/Display/Image

getChildAt(index) → {DisplayObject}

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Image#getLocalBounds()
  • References/Game Development/Phaser/Display/Image

getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle

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Image#play()
  • References/Game Development/Phaser/Display/Image

play(name, frameRate, loop, killOnComplete) → {

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Image#lifespan
  • References/Game Development/Phaser/Display/Image

lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'

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