removeChild(child) → {DisplayObject}
cameraOffset : Phaser.Point The x/y coordinate offset
scaleMax : Phaser.Point The maximum scale this Game
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getChildAt(index) → {DisplayObject}
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
play(name, frameRate, loop, killOnComplete) → {
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
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