transformCallbackContext : Object The context under which transformCallback is called.
updateCrop() If you have set a crop rectangle on this Game Object via crop and since modified the cropRect
[readonly] offsetX : number The amount the Game Object is visually offset from its x coordinate
transformCallback : Function The callback that will apply any scale limiting to the worldTransform.
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
getChildAt(index) → {DisplayObject}
debug : boolean A debug flag designed for use with Game.enableStep.
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
getLocalBounds() → {Rectangle} Retrieves the non-global local bounds of the Sprite as a rectangle
Page 6 of 9