addChildAt(child, index) → {DisplayObject}
cameraOffset : Phaser.Point The x/y coordinate offset
removeChild(child) → {DisplayObject}
alignIn(container, position, offsetX, offsetY)
scaleMax : Phaser.Point The maximum scale this Game
debug : boolean A debug flag designed for use with Game.enableStep.
play(name, frameRate, loop, killOnComplete) → {
width : number The width of the sprite, setting this will actually modify the scale to achieve the value set
setScaleMinMax(minX, minY, maxX, maxY) Sets the scaleMin and scaleMax values. These values are used to limit how far this Game Object
angle : number The angle property is the rotation of the Game Object in degrees from its original orientation. Values
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