getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
kill() → {PIXI.DisplayObject} Kills a Game Object. A killed Game Object has its alive
[readonly] children : Array.<Displa
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