autoCull : boolean A Game Object with autoCull set to true will check its bounds against the World Camera every frame
game : Phaser.Game A reference to the currently running Game
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
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