swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
texture : PIXI.Texture The texture that the
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
smoothed : boolean Enable or disable texture smoothing for this Game Object. It only takes effect if the Game Object is
bottom : number The sum of the y and height properties.This is the same as y + height - offsetY.
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
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