swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
setFrame(frame) Sets the texture frame the Game Object uses for rendering. This is primarily an internal method used by
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
texture : PIXI.Texture The texture that the
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
animations : Phaser.AnimationManager
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