anchor :Point The anchor sets the origin point of the texture.The default is 0,0 this means the texture's origin is the top
sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display
tintedTexture :Canvas A canvas that contains the tinted version of the Sprite (in Canvas mode, WebGL doesn't populate this)
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
setTexture(texture, destroy) Sets the texture of the sprite. Be warned that this doesn't remove or destroy
getBounds(matrix) → {Rectangle} Returns the bounds of the Sprite as a rectangle.The bounds
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
animations : Phaser.AnimationManager
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